The Museum Joins EduGame: Innovative Educational Tools for Management in Heritage Protection
We at the Museo Casa di Dante are very proud to join the project EduGame: Innovative Educational Tools for Management in Heritage Protection – gamification in didactic process.
In contemporary heritage protection – very wide field comprising a large part of the cultural environment – the biggest and the most difficult task is proper management of historic objects. Modern management of historic object, apart from conservation and technical problems, has to include, amongst others, organisational, financial, legal, functional and promotional issues. Heritage protection is most often associated with a number of restrictions, orders and prohibitions, i.a. limiting the possibility of modernisation of the monument, limiting the owner’s right to use the historic object, forcing owner to incur additional costs and limiting possibility of the use of historic site. The sum of these problems in practice leads to conflicts between conservation authority and owners and users of historic objects. Thus, management of historic building is a complex activity carried out in conditions of permanent conflict – management and protection of the monument is thus conflict management. An essential element of education of people who will undertake activities in the field of monument protection is therefore to prepare them for conflict management, which accompanies the work of a monument conservator, designer, and administrator. It is therefore necessary not only to acquire specialist skills and substantive knowledge about heritage protection but also about management and communication.
The present system of education of architects, construction engineers, archaeologists – specialists most often involved in heritage protection, does not prepare for such activities. Practical knowledge of various methods and strategies of conflict management (e.g. cooperation strategy, negotiation strategy, mediation) will prepare students (future specialists) for more effective protection of monuments, and at the same time for functioning in a competitive labour market.
AIM OF PROJECT is development and implementation of innovative didactic module “Management of heritage site” consisting of the syllabus for the course, didactic materials and educational role-play game. The module will be used in educating students in fields of study related to heritage protection at the universities participating in the project. Introduction of gamification in the didactic process will enable students increasing soft skills required at the labour market, in particular creative thinking, ability to work in a group and ability to effectively resolve conflicts.
Implementation period: 01/09/2019 – 31/08/2022
- Politechnika Lubelska, Poland
- Politecnico di Milano, Italy
- Universidade da Beira Interior, Portugal
- Muzeum Kresów w Lubaczowie, Poland
- Unione Fiorentina Museo Casa di Dante, Italy
- Municipio do Fundao, Portugal
- Didactic module “Management of heritage site”
- Interdisciplinary Handbook on Heritage Protection, Management and Communication
- Role-play educational game “Management of heritage site”
- EduKIT – A Guide on Educational Role Play “Management of heritage sites”
- Cooperative role-play games: “Management of Orthodox Church complex in Radruż, Poland”, “Management of Dante’s House in Florence, Italy” and “Management of Taborda Falcão de Elvas manor house in Fundão, Portugal”